@startuml
sprite $tablet [48x48/16] {
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000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000
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001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA00
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00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFF0000000000000000000000000000FFFFFFFF00
00FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE00
00AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900
001EFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFE100
0001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA1000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define MATERIAL_TABLET(_alias) ENTITY(rectangle,black,tablet,_alias,MATERIAL TABLET)
!define MATERIAL_TABLET(_alias, _label) ENTITY(rectangle,black,tablet,_label, _alias,MATERIAL TABLET)
!define MATERIAL_TABLET(_alias, _label, _shape) ENTITY(_shape,black,tablet,_label, _alias,MATERIAL TABLET)
!define MATERIAL_TABLET(_alias, _label, _shape, _color) ENTITY(_shape,_color,tablet,_label, _alias,MATERIAL TABLET)
skinparam folderBackgroundColor<<MATERIAL TABLET>> White
@enduml